Publications
2024
De Carolis B.N., Gena C., Lieto A., Rossi S., Sciutti A.
5th Workshop on Adapted intEraction with SociAl Robots (cAESAR)
UMAP 2024 - Adjunct Proceedings of the 32nd ACM Conference on User Modeling, Adaptation and Personalization, pp. 201-204
2024
Incao S., Mazzola C., Belgiovine G., Sciutti A.
A Roadmap for Embodied and Social Grounding in LLMs
Robophilosophy Conference
2024
Pasquali D., Miceli C., Belgiovine G., Rea F., Mastrogiovanni F., Sandini G., Sciutti A.
Artificial Cognition, from the Ground Up
40th Anniversary of the IEEE Conference on Robotics and Automation (ICRA@40)
2024
Sandini G., Sciutti A., Morasso P.
Artificial cognition vs. artificial intelligence for next-generation autonomous robotic agents
Frontiers in Computational Neuroscience, vol. 18
2024
Eldardeer O., Rea F., Sandini G., Mohan V.
Autonomous Navigation with Cumulatively Growing Cognitive Maps
40th Anniversary of the IEEE Conference on Robotics and Automation
2024
Azzara G.S., Zonca J., Rea F., Song J.-H., Sciutti A.
Biased Atention Near iCub's Hand Afer Collaborative HRI
ACM/IEEE International Conference on Human-Robot Interaction, pp. 970-974
2024
Redondo M.E.L., Niewiadomski R., Rea F., Incao S., Sandini G., Sciutti A.
Comfortability Analysis Under a Human–Robot Interaction Perspective
International Journal of Social Robotics, vol. 16, (no. 1), pp. 77-103
2024
Scorza Azzarà G., Tiozzo A., Zonca J., Rea F., Song J. H., Nguyen T., Rizzo A., Sciutti A.
Creation of a Joint Body Schema in Human-Robot Interaction: Investigating the Kinematic Features of a Physical Collaboration
ACM/IEEE International Conference on Human-Robot Interaction (HRI) - Workshop: Social Signal Modeling in Human-Robot Interaction (SS4HRI)
2024
Canovi N., Montagna F., Niewiadomski R., Sciutti A., Di Cesare G., Beyan C.
Diffusion-Based Unsupervised Pre-training for Automated Recognition of Vitality Forms
ACM International Conference Proceeding Series
2024
Vannucci F., Lombardi G., Rea F., Sandini G., Di Cesare G., Sciutti A.
Humanoid attitudes influence humans in video and live interactions
IEEE Access, pp. 1-1